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Crosshair overlay for ironsight
Crosshair overlay for ironsight









crosshair overlay for ironsight

Here is the schematic from the designer of the reticle. Am I wrong? Secondly you want it set to Pellinor's TMR. You want a Gen2 Mildot which is basicly dots with marks halfway between the dots? The pic you posted has extra little marks that look almost like errors. I think I am going to make the reticle you want and use it on this, of course I will send it to you for your own use, but I want to make sure I get this right. I am close to finishing my rifles and just got the sniper version in game. Whatever the reason, a half mil offset on the reticle should pretty much fix the issue.Ĭhristine Pane Posts: 3306 Joined: Mon 2:14 am This equates to a miss if you are looking for a headshot at that range. I'm not sure whether this is due to the reticle or the animation (using bullet time it does seem that the sights jerk slightly to the right upon firing) but in either case at 450' (I have truncated the range to fit within the game engine, so 1 real yard = 1 game foot) it means a difference of about 8". One thing I noticed in testing the sniper rifle is that is seems to pull about half a mil to the right. As I said, if it were the same size (internal dimensions between the thick bars) as Pellinor's TMR, it would be ideal. That would definitely be awesome, if you could manage it. Ha ha, think of it as giving meaning to their otherwise worthless existences! Besides they are much more responsive than bottles or cans. I'll see if I can get a reticle together for you as soon as I have time. Katey Meyer Posts: 3464 Joined: Sat 10:14 pm

crosshair overlay for ironsight

I have spent some time target shooting against restrained talons and raiders, but at anything approaching decent sniper range (450'+) I have encountered a few strange things. Friction isn't modelled, unfortunately, so the ballistics can only be linear, not a proper curve. If someone could make a Gen2 Mil-dot with the same dimensions as Pellinor's TMR that would be ideal, I think.Īs for the drop, FO3 allows for gravity effects on the projectile, but it seems to be extremely tricky to adjust, especially for the sniper rifle. The Gen2 ones seem to have the best of both worlds, imo. Unfortunately its a TMR, which I find is great for judging distance, but I really prefer a Mil-dot for shooting. I have managed to get one of Pellinors reticles dialed in (at a third scale) to act as a pretty accurate range finder. There's no bullet drop in FO3, so the accuracy of the markings is a moot point - they won't work anyway. James Rhead Posts: 3474 Joined: Sat 7:32 am Just looked at your link, and yes that could easily be done as far as appearance, but accuracy I dunno. Are there any game ballistics gurus around the forums?

crosshair overlay for ironsight

Honestly I don't know if it is possible, but maybe it is. I think you would almost need to make a range in some world space (not a bad idea) with accurate distances.

Crosshair overlay for ironsight trial#

(that I know of) It would take much trial and error as far as accuracy in game is concerned. There is not much in Nifskope that you can do to accomplish your goal. I don't suppose you have any plans to do a Mil-Dot Gen2 reticle () do you? Could you tell me, is there an easy way (a la nifscope for dummies) of changing the size of a reticle? I'd like to get a mildot reticle that could actually be used for accurate range finding, but a lot depends on getting the reticle to the right size.











Crosshair overlay for ironsight